What was initially inspiration to render a rally car in a studio setting quickly evolved into trying to place the car I chose in an environment that was contextually relevant. A winter forest scene sounded like a great idea.
Software invovled:
Maya (main asset organization and prepping)
Blender (fast remeshing and optimizing of high poly objects)
Substance Painter (Texture tweaks and custom dirt and grunge)
Unreal Engine 5 (shading, lighting and rendering)
Photoshop (Livery edits and still images grading)
Resolve (video editing and grading)
This was a good project in pushing lighting further as well as working with high poly assets. Lots of areas to take into the next project and improve on.