UE5 – 1985 Audi Sport Quattro S1

1985 Audi Sport Quattro S1

What was initially inspiration to render a rally car in a studio setting quickly evolved into trying to place the car I chose in an environment that was contextually relevant. A winter forest scene sounded like a great idea.
Software invovled:
   Maya (main asset organization and prepping)
   Blender (fast remeshing and optimizing of high poly objects)
   Substance Painter (Texture tweaks and custom dirt and grunge)
   Unreal Engine 5 (shading, lighting and rendering)
   Photoshop (Livery edits and still images grading)
   Resolve (video editing and grading)
This was a good project in pushing lighting further as well as working with high poly assets. Lots of areas to take into the next project and improve on.
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