UE4 and Photogrammetry
Productive Sunday taking hi-res photogrammetry models and retopologizing for game assets. Original mesh was in excess of 2 million polygons.. Mesh in video is just over 14 thousand polygons! 4K map Created in SP2. Rendered in Marmoset T3 with some editing in Premiere.
Need to work on my UV ability so get the best out of the textures but this was such a fun experiment. Next step is setting it up in UE4 for a little walkthrough.
Original mesh can be found here – https://goo.gl/6ibQuu